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I did also hear that someone was making a disassembly of Banjo Kazooie, If this ever comes to fruition, then perhaps, as is currently happening with Doom 64 (see ) someone else will recompile the disassembly into a working N64 rom, with the improvements that you've mentioned.īasically these improvements and fixes are what I believe could have been official improvements and fixes had they released a version 1.2 as later re-release towards the end of the N64 life cycle. If you do post there (or anywhere else) then if you get a reply then please post about it here. Then you might get lucky and have it read by a good N64 hacker who is looking for another N64 game releated project. Unfortunately, with the N64 community being so fragmented across the 'net, there is no one central forum where you can request such a hack. The same with inverted aiming, though that would be a much simpler hack. The problem is that there are very few people with the knowledge and skills (and time) to hack N64 games the N64 is notoriously hard to program, there's little accurate information about it's workings (though much more than there used to be), and disassembling an N64 game is made even more difficult by things like the near constant compression that's needed to get a game on to the limited storage space of a cartridge, and potentially unfamiliar or unknown (to the person trying to disassemble the game) op codes. And the game could certainly be modified to keep a track of such things and so preserve the state of each world when you leave the world. Other than that, I don't see any potential problem at all in the game keeping track of what items had been collected. Back in 1998, EEPROM memory was very expensive, and so the more used, the higher the cost to Rare, who then would either have had to accept less profit for every copy of the game sold, or else Rare would have to have raised the price of the game, which would have resulted in less copies of the game being sold, so again less profit being made. Banjo-Kazooie videos - Watch Banjo-Kazooie Nintendo 64 videos, movies, trailers, gameplay clips, video game reviews, interviews and more at IGN.I think the only way it could have been classed as a technical limitation would have been if, at the time, the amount of game save EEPROM required would have been larger than the amount Rare wanted to include in the cartridge.
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Speed Runs The Speed Demos Archive hosts Banjo-Kazooie competition.
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Banjo-Kazooie is a Platformer released in May of by Rare for the Nintendo The series continued with Banjo-Tooie.
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Download Banjo-Kazooie ROM for Nintendo 64(N64) and Play Banjo-Kazooie Video Game on your PC, Mac, Android or iOS device! Moderated by: Madtaz64 Madtaz64, Konditioner Konditioner, Pjii Pjii, g0goTBC g0goTBC, Kongkrete Kongkrete. Leaderboard Guides Resources Category Extensions Discord Streams Forum Statistics Sub-games. As at 16 Augustthe proven World Record for a % completion BK speedrun was 2 hours and 55 minutes, achieved by David "marshmallow" Gibbons on November 13th, Banjo-Tooie Banjo-Kazooie series. The Speed Demos Archive hosts Banjo-Kazooie competition.
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ROM Hack of Super Mario Leaderboard Guides Resources Forum Statistics. Super Banjo Kazooie 64 Super Mario 64 ROM Hacks series. Moderated by: Mittenz Mittenz, The8bitbeast The8bitbeast, oxylen oxylen, 7hornet 7hornet, Azmi Azmi. Leaderboard Category Extensions Guides Resources BanjoSpeedruns Website Discord Streams Forum Statistics ROM Hacks.